Organizational
- Formulate creative intent
- It might be more efficient to leave than try to make it work
- It’s not all content creation, secure the third of the time for polish
- Test the prototypes, release demos, and playtest with real players
- Make test scenes, develop testing tools
- Treat every bug as an opportunity to write a test (or a guard clause) to make the thing more secure
- Reward the initiative with more creative freedom and responsibilities.
- Lack of experience or unrelated fields aren’t that big of a factor (but a professional need to review)
- Encourage creative conversation and discourse – but have a way to moderate it.
- Cross-field synergy is what we’re looking toward: story enhancing gameplay, gameplay resonating with the visuals, and visuals telling a story.
Narrative
- Formalizing creative intent
- Walking away, when differences in creative tastes do not bridge after a few tries
- Instead of audiobook worth of dialogues, go for narration plus environmental storytelling
- If we liked cool full VO version that much, we should've ordered an estimate what it would take to produce
- Focus on explaining mechanics more
- in-game wiki
- continuous tutorial
- “basement”: area with challenges to test player’s knowledge
- Revisions and polishing: there’s a lot of dangling threads, started for half-baked or not fully realized premises
Story
- Make unlocking spells a bigger part of the story (with ability to "gift" that power to others – and also prune the diluted drop pull)
- If the gameplay is about micromanaging the horde, plus dodging, plus bashing spells and sacrificing – then there should be a subplot about hectic micromanagement and how it is easy to let go of that (although, the damage dealt to the subordinates needs to be healed)
- falling apart citadel and furthering some projects
- "Love letters” in the Citadel, from apprentices and foes
- There's a lot of complexity – so having a test room with challenges, akin to what Inscryption had with its puzzles, would be a great move.
- The main theme: fear of being vulnerable and futile struggle to avoid that through control. But "invulnerability" in relationships is futile and damaging.