2021
Worldbuilding, Writing
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<aside> 📒 Differentiate characters and convey notions of distance, space, and time – through names
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Same post on Reddit
There are a plethora of names in your game – and on their own, they could tell a story.
In this post, I highlight cases in which having a naming system accentuates worldbuilding. I also made a table with names and toponyms. It has Germanic, Slavic, “rural England” (aka hobbit), and symmetrical (Rosharian) names.
If elven "Elora" is distinct enough from orcish "Grunka", you can drop the race tags and still convey the same amount of information. That is the classic use-case for fantasy names. "Tomb of Annihilation" goes in a different direction: its two dwarven guides are named Hew Hackinstone and Musharib – both are of the same heritage, but one is a foreigner and one is a chultan.
<aside> 💡 To highlight an important aspect of worldbuilding by building different people around it
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In a game of border skirmishes, giving the sides distinct names will focus attention on the nations as political players. And vice versa, if the story is about a province fighting for its identity, making its names sound similar to the capital will indicate the long history of assimilation. If class struggle is the focus of your campaign, bash together Antoinette Thérèse Charlotte de Bagatelle and Ada from Pilima.