2021-today

Gamedev, Game design


<aside> 📒 This began as my summary of Mark Brown’s (GMTK) **Boss Keys** series. Got expanded with my own observations about the genre

</aside>

Mark Brown’s dungeon graph (progress diagram) as a way to represent obstacles (locks) and solutions (keys)

Mark Brown’s dungeon graph (progress diagram) as a way to represent obstacles (locks) and solutions (keys)

Structure

Lock & Key formula

The formula:

Examples of keys: