FEB 12, 2024
TTRPG, Game Mastering
<aside> 📒 A framework to reason about a TTRPG campaign’s pitch and creative intent.
</aside>
Publications on Reddit
https://www.reddit.com/r/rpg/comments/1arhoge/coalescing_a_campaign/?utm_source=share&utm_medium=web2x&context=3
https://www.reddit.com/r/DMAcademy/comments/1arlk6o/coalescing_a_campaign_how_to_clarify_your_vision/?utm_source=share&utm_medium=web2x&context=3
Are you inspired by a show/game/book, but struggle to organize that fancy into a campaign? Are you dying to test a new system, but the session outline is stuck on a blank page? Do you want to run a game but are unsure where to start?
Here’s a framework for clarifying your creative intent and effectively communicating it to others. With it, you’ll be able to answer the two fundamental questions: “What the campaign is about?” and “How should it feel like?”
The post is aimed at “outliners”: people, who enjoy prep and figuring stuff out beforehand. Think of it as an outlining technique under the guise of a pitch checklist. If you’re a “discovery” person and value improvisation – you do you, and keep this as plan B for when the inspiration leaves you.
A few sentences to tingle the players’ interest and give them a reason to get in. There are a few common starting points: