Table of Contents:
Dragon Age 3
- The local macguffin-resource, lirium, is not just cool and super-useful – it’s natural. Like the blood of the creator of this world? Pretty good, that they made an additional step with this thing, instead of pretending it just exists within the world.
GRIS
When the “blue world” popped on and the rain fell – I got an idea that the colors are the protagonist’s relations with trauma and the loss of voice: red – anger, green – jealousy, blue – grief.
And if with green we were descending – with the blue one we are climbing up on water platform: using tears to get back up.
Hogwarts Legacy
- Cinematic, with great visual style and level art – but the world ?and Hogwarts) feel empty-ish both socially
- Destroying crystals with Basic Cast, grabbing flying pages with Accio – is satisfying
- The opening cutscene is great, the Gringots ride looks great (although, being non-interactive)
- Characters are okay and the story is interesting in the beginning
- the crowd is small and nonresponsive
- Too few students
- Not enough reactions to our look and presence
- There's like 12 in a class
- the environment feels static with some designed interactions (lacks responsiveness toward spells)
- I wish you could Accio a cat (and get scratched). Or a flower/cup
- The clothes cannot get wet or soiled
- You can steal from your dorm mates
I didn’t finish the game and lost interest in a few hours. My wife (an avid RPG enjoyed) did beat it – but felt it was lacking in content in comparison with other genre representatives, such as Assassins. In our conversation, I had an idea that the idea might’ve been best served as three separate game:
- The auror shooter – take advantage of the battle mechanics. And let the trained professional wipe the floor, not some schoolchild.
- The zookeeper management – take a “druid” and let them restore a corrupted forest
- Hogwarts dating sim – meet cool characters and build relationships with them